You can also generate links manually from the dropdown menu of a given build. Cloud Build can generate links automatically and send them via email or application integration, for example, with Slack. You can share builds with users who do not have an account associated with your project. If there are errors, Cloud Build informs you immediately, letting you quickly fix them, commit the changes, and trigger new builds.
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#UNITY CLOUD BUILD API GET BUILD VERSION INSTALL#
When the builds complete, Cloud Build notifies you of the results, along with links to download and install the builds. When it detects changes to your project, it downloads your project and builds it for your target platforms. How automated build generation worksĬloud Build connects to either Unity Collaborate or your source control system and monitors that system for changes to your project. To enable automated build generation, set the Auto-build toggle to yes in the Cloud Build > Config > Basic Info settings. Tutorial: Getting Started with Unity Cloud BuildĬloud Build provides continuous integration by automatically publishing changes and building your Project whenever a team member commits a change to the shared repository.īy compiling your project whenever a change is committed, Unity Cloud Build gives you the most accurate idea of when and where errors occur and ensures you always have a build of your game based on the last good commit.Unity Cloud Build: Support Knowledge Base.Unity Cloud Build: Frequently asked questions.See Supported platforms to learn more.įind additional information about Unity Cloud Build on the following pages: Unity Cloud Build can build your project for multiple platforms, and supports many of the popular version control systems. It helps you catch problems sooner, share builds with your collaborators, and iterate versions of your development more rapidly. It automates the build process on Unity’s servers to help save you time and computer resources.
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You can check the returned HTTP headers for any API request to see your current rate limit status.Unity Cloud Build is part of Unity Teams Advanced and provides continuous integration services for Unity projects. Please contact support at if your use is affected by this rate limit. It is not intended for these rate limits to interfere with any legitimate use of the API. For example, polling aggressively instead of using webhooks or making API calls with a high concurrency may result in rate limiting. To preserve the quality of service throughout Cloud Build, additional rate limits may apply to some actions. The API will receive a new version in the following cases: * removal of a path or request type * addition of a required field * removal of a required field The following changes are considered backwards compatible and will not trigger a new API version: * addition of an endpoint or request type * addition of an optional field * removal of an optional field * changes to the format of ids # Rate Limiting Requests against the Cloud Build API are limited to a rate of 100 per minute. Upgrading to a newer API version can be done by changing the path.
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For the example above the content range header would look like this: Content-Range: items 11-20/40 # Versioning The API version is indicated in the request URL. Paged results will also return a Content-Range header. For instance if there are 40 results and you specify page 2 with per_page set to 10 you will receive records 11-20. A page number that is calculated based upon the per_page amount. Authorization: Basic # Pagination Paged results will take two parameters. The JSON schema required to generate a client for this API version is located here: /api.json # Authorization The Unity Cloud Build API requires an access token from your Unity Cloud Build account, which can be found at To authenticate requests, include a Basic Authentication header with your API key as the value.
#UNITY CLOUD BUILD API GET BUILD VERSION CODE#
Client libraries to integrate with your projects can easily be generated with the Swagger Code Generator. # Clients The Unity Cloud Build API is based upon Swagger. It will be used in all subsequent requests. Copy the API Key and paste it into the upper left corner of this website. You can find your API key in the Unity Cloud Services portal by clicking on 'Cloud Build Preferences' in the sidebar.
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If you are currently logged into Cloud Build you should be able to make requests without entering an API key. # Making requests This website is built to allow requests to be made against the API. A tool for building your Unity projects in the Cloud. This API is intended to be used in conjunction with the Unity Cloud Build service.